How to Create Medical and Scientific Illustrations
- Pixozone

- Sep 29
- 5 min read
Updated: Oct 15
Medical and scientific pictures? They're everywhere in health, research, school, and making new stuff. They turn complicated ideas about the body and science into easy-to-see pictures. Doctors, students, patients, and even people who might put money into things can get them. You could be doing a simple drawing for a book, making a fancy 3D picture to teach people how to do surgery, or just sketching something for a paper. Each one takes special steps and different tools.
I'll show you the different kinds of medical pictures, how to make them, what programs to use, and what kinds of files you'll end up with.
Types of Medical and Scientific Illustrations
Medical illustration have come a long way from just using pencils. Now, we have 3D models you can play with. Here's the main types:
1. 2D Medical Illustrations
You see these a lot in books, guides for patients, posters, and online.
They can be made with lines that can be stretched without getting fuzzy or with tiny squares that show lots of detail.
Good for showing how the body is built, how diseases work, and making charts for school.

2. 3D Medical Illustrations
These are great for making real-looking body parts, like when you're training to be a surgeon, showing off a device, or looking at tiny things like molecules.
You can make them move or let people play with them to help with learning or getting people interested.
They usually come from computer files used to make things or from information about molecules, so they're right from a science point of view.

3. Hand-Drawn Medical Illustrations
This is the old way, using pens, ink, or drawing on a tablet.
It gives a special, artsy feel, which can be good for papers or talking to patients.
Now, they're often put on a computer and cleaned up with programs like Photoshop or Procreate.

The Process of Creating Medical and Scientific Illustrations
Each kind of picture needs a slightly different way of doing things. But here's a general plan that covers everything:
Step 1: Look Things Up
Get your hands on science stuff, papers, and good pictures to use as a guide.
If you're doing stuff with tiny things like molecules, get your info from places rcsb.org, wwpdb.org, etc.
If it's about medical devices, the people who make them can give you computer models in these formats:
STEP (.stp / .step)
IGES (.igs / .iges)
STL (.stl)
OBJ (.obj)
These files show exactly how the device is shaped, which you can then change to make a good picture.

Step 2: Choosing the Illustration Style
2D Illustration: Good for easy charts and school stuff.
3D Illustration: Best for real-looking pictures, animations, or things people can play with.
Hand-Drawn Illustration: Use this when you want to be artistic or keep things simple.
Step 3: Make a Model
For 2D Medical Illustrations
What to use: Adobe Illustrator, Adobe Photoshop, CorelDRAW, Affinity Designer.
The artist makes drawings with lines or tiny squares.
Common uses: body charts, showing how a disease gets worse, posters for medicine.
For 3D Medical Illustrations
Computer models (STEP, IGES, STL, OBJ) are put into a 3D program.
The models are cleaned up because the original files are too detailed and take up too much space for animations.
Programs to use:
Autodesk Maya / 3ds Max (for making 3D models)
Blender (a free 3D program)
ZBrush (for making things like body parts)
Cinema 4D (for medical animations with lots of movement)
Unity or Unreal Engine (for games)
For Hand-Made Drawings
Start with sketches on a Wacom tablet, iPad with Procreate, or Adobe Fresco.
The lines are cleaned up on the computer, and colors are added to make things clear.
Programs to use: Photoshop, Procreate, Krita.

Step 4: Texturing and Shading
Textures make the models look real, like blood vessels, bones, and skin.
Programs to use:
Substance Painter (for adding lots of detail)
Photoshop (for drawing textures by hand)
Step 5: Lighting and Rendering
Light is super important to show off the details.
Rendering programs:
V-Ray, Arnold, Redshift (for making things look real)
Blender Cycles (for real results)
Step 6: Annotation and Labeling
Medical pictures often need labels and arrows.
Add these in a program like Illustrator or Photoshop after you're done rendering.

Step 7: Final Output
What you end up with depends on what the client needs:
High-resolution images (JPEG, PNG, TIFF)
Scalable vectors (SVG, PDF, AI, EPS)
3D models (FBX, OBJ, GLTF)
Medical animations (MP4, MOV, AVI)
Interactive apps or AR/VR simulations (Unity/Unreal-based builds)

What Medical and Scientific Pictures Are Used For
Medical Books and Magazines: Simple, clear drawings.
Teaching Patients: Easy drawings.
Training Surgeons: Real 3D models and animations.
Selling Medicine: Animations of molecules and devices.
Showing Research: Pictures of protein.
Conclusion
Making medical and scientific pictures is a mix of art, science, and tech. From computer files that make products to drawings by hand to super real 3D pictures, each one helps make hard ideas easier to get.
If you use the right tools and ways of doing things, you can make pictures that are not only scientifically right but also interesting.
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